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Find Further Information About Super Mario 3
Super Mario Bros. 3 (Sūpā Mario Burazāzu Surī?), also referred to as Super Mario 3 and SMB3, is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES), and is the fifth game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991. Development was handled by Nintendo Entertainment Analysis & Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.
The game centers on the quest of Mario and Luigi to save the rulers of seven kingdoms from Bowser, the series’ antagonist. The two brothers must travel across eight worlds to restore order to the Mushroom World. It built on the game play of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series.
Prior to its private consumer North American release, game play footage from Super Mario Bros. 3 appeared in the Universal Studios film The Wizard, which helped fuel the game’s anticipation among fans. Upon its release, the game was commercially successful and has since become one of the best-selling video games in the industry. Super Mario Bros. 3 was well received by critics and has been included in numerous lists of top 100 video games. The success of the game resulted in an animated television show based on its elements, and in the games re-releases on later Nintendo consoles.
Game play
The player takes on the role of the main protagonist of the series, Mario (and in a two-player game, a second player acts as Luigi). The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser’s forces and save Princess Toadstool. The playing world has coins scattered around it for Mario to collect, and special “?” bricks, which when hit from below by Mario, may contain more coins or a special item. Other “secret” (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him. Players are given a certain number of lives (and may gain additional lives by picking up green and orange ’1-Up’ mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario’s primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[8] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[9] These shells may be deflected off a wall to destroy other enemies, though they can also hurt Mario.[10] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario’s outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards. The game consists of eight worlds with four sub-levels in each world. [6]. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain “warp pipes” which allow Mario to advance to later worlds in the game, skipping over earlier ones.
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