Game Development

2D Game Art

2D Game Art

Today I would like to share regarding the game art. How did we come up with this game idea and 2D game art for the platformer style?

India has a long tradition of Miniature paintings (since the 12th or 13th Century AD). Various cultures which were in India and those which came to India added their own style to the depth of miniature paintings. Therefore it is not surprising to find paintings in various styles like Rajasthani, Madhubani, Mughal, Mysore, Tanjore, Pichoi and Bengal paintings.

When we first started the game, we wanted to make a game based on the miniature paintings. But once we had a look at miniature paintings, it was really hard to figure out which style we wanted to follow. After spending a month or two searching for references on Google, we could not come up with a single style that we liked. We even visited local museums and found actual miniature paintings which were over 400 years old. They were really beautiful to look at but to create something similar might take us another 100 years.

We even browsed through various books but still could not pick up a style. Then we came up with a book from a very prominent artist who had adopted his own unique style taken the various styles found the miniature paintings. He mostly worked on large and small canvases and murals and his style was very unique yet it was a reflection of the major miniature painting styles.

Once we had this book, it served as a major reference point and a guiding light on the path we were to undertake.

Below is some of the very early 2d concept art of the game:

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Game Development

In Game Collision

In Game Collision

Hi,

It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.

One of the beginning important tasks of the game was that the collision should work perfectly. The green line which you see is in fact the collision.

Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.

Our programmer worked on the collision and he has chosen a shorter method.  He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.

The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.

On a side note:

We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.

Regards,

Zatun Team.

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