In Game Collision
It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.
One of the beginning important tasks of the game was that the collision should work perfectly. The green line which you see is in fact the collision.
Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.
Our programmer worked on the collision and he has chosen a shorter method. He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.
The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.
On a side note:
We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.