Game Development

Game Screenshots

Game Screenshots

Hi,

I hope everyone is doing well.

Below are some of new video game screenshots of our new game. The game gallery showcases our enemies, main characters and the hero mentor.

The XBOX Game screenshots of this XBOX Live Indie game are similar and we will be adding the new game screenshots later on in the blog.

Check out our game gallery/game screenshots below and do let us know your suggestions for the video game screenshots of our new game.

Vraz the prince

Vraz - The Prince Video Game Screenshots

Vazier with plane

Vizier with plane

Sadhu

New Game Screenshots of Sadhu

ManiMani

We have finally started adding collectibles like coins, health, enemies, interactive objects, etc in the level.

The moving platform issues are now solved and they work perfectly. We even have a few surprises on the moving platforms.

All character animations are now approved and they look really cute and match well with the game. The AI algorithm is ready and now only has to be implemented in the game. We are still working on the interactive objects (there are tons of them in the game) and getting them ready to work seamlessly. The GUI and game concepts look promising and we are trying to make them stand out from any game you have previously seen.

I know a lot of you are waiting for our first playable demo and I really appreciate your support. We are working on the playable demo and can assure you it will be out soon.

First impression counts a lot and we know that. Our team is working hard to make sure that we can give you a game you would love to play for hours on end.

Thanks again,

Abhinav Chokhavatia

Team Zatun

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Game Development

Game Level Design

Game Level Design

Hi,

I hope everyone is doing well. We are enjoying the nice bright sunshine here while working our game.

Art wise, the game level design for the remaining levels should be over within this month. The lighting for the characters is complete as well.

This complex world of Level Design is so huge that it takes hours of game play to make sure we have the perfect game level design.

On the programming end, we are still working on the AI (Artificial Intelligence) . The horizontal and the vertical moving platforms have been implemented in the game but they are not functioning as required. The collision algorithm is working but again there is a bit of issues. In short, a lot of tasks have been completed still it seems a lot more needs to be done. I am hopeful that all these issues will be sorted out without taking up too much of our time.

Below is the video of our Stage 1 “Jungle worlds video game” with the blinking and the moving platforms.

Team Zatun

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