Game Play Videos
Hi as promised, we are releasing 2 new game play videos of our XNA game. This game is a classic mix of Mario games and Prince of Persia games. The game play is very similar to the retro Mario games.
The prince Vraz is on a journey of his life in an epic adventure quest to win the Princess hand in marriage. This early video show cases the Interactive objects of the game.
Vraz, the Prince must embark on an epic adventure quest where he must journey through 15 exotic locations, avoid the tribal warlord Mani and battle with the evil lovelorn Vizier and his shrewd accomplices. He will also have to collect gold and keys, skillfully navigate dangerous traps, operate objects and find his way out of near impossible terrain.
Video1: level 3 game play video with AI and Interactive objects and collectibles
The video showcases level 1 game play with enemy AI (Artificial Intelligence), Interactive objects and real time prince interactions and updated art.
Video2: Interactive objects in-game footage
A video is showcasing a couple of interactive objects in game. The health has been disabled just for the video.
Game Level Design
I hope everyone is doing well. We are enjoying the nice bright sunshine here while working our game.
Art wise, the game level design for the remaining levels should be over within this month. The lighting for the characters is complete as well.
This complex world of Level Design is so huge that it takes hours of game play to make sure we have the perfect game level design.
On the programming end, we are still working on the AI (Artificial Intelligence) . The horizontal and the vertical moving platforms have been implemented in the game but they are not functioning as required. The collision algorithm is working but again there is a bit of issues. In short, a lot of tasks have been completed still it seems a lot more needs to be done. I am hopeful that all these issues will be sorted out without taking up too much of our time.
Below is the video of our Stage 1 “Jungle worlds video game” with the blinking and the moving platforms.
In Game Collision
It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.
One of the beginning important tasks of the game was that the collision should work perfectly. The green line which you see is in fact the collision.
Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.
Our programmer worked on the collision and he has chosen a shorter method. He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.
The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.
On a side note:
We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.
We are ready with our XNA Tile Map Editor. Rather we would call it a Map Editor. Because in this updated edition you can also have tiles along with free images. So, double bonanza in single price.
And if you ask us the problems we have face while development, we would say they too many to count.
There were issues while making tiles and saving them but free images were fairly easy. There were a few problems in mouse handling, so we had to provide a complete keyboard control to set layer depth, rotation ,etc. (Which you can’t see in video).
Another crazy problem which came up was , whenever you try to move mouse to scroll window, coordination of mouse and images got messed up and they would fix their place anywhere in screen.
We have checked many videos on you tube and have gone through many tutorials and then came up with a detailed list of items to be added in the map editor. We have come up with our unique way of creating map editor which is useful for both Platformer games and RPG games.