Game Level Design
I hope everyone is doing well. We are enjoying the nice bright sunshine here while working our game.
Art wise, the game level design for the remaining levels should be over within this month. The lighting for the characters is complete as well.
This complex world of Level Design is so huge that it takes hours of game play to make sure we have the perfect game level design.
On the programming end, we are still working on the AI (Artificial Intelligence) . The horizontal and the vertical moving platforms have been implemented in the game but they are not functioning as required. The collision algorithm is working but again there is a bit of issues. In short, a lot of tasks have been completed still it seems a lot more needs to be done. I am hopeful that all these issues will be sorted out without taking up too much of our time.
Below is the video of our Stage 1 “Jungle worlds video game” with the blinking and the moving platforms.
In Game Collision
It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.
One of the beginning important tasks of the game was that the collision should work perfectly. The green line which you see is in fact the collision.
Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.
Our programmer worked on the collision and he has chosen a shorter method. He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.
The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.
On a side note:
We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.