We are showcasing our final HD quality game play videos of our Best PC Game.
We have incorporated various feedback and comments from the community, our fans, gamers and critics and have added physics to the prince jump and created a new prince jump animation, improvised the camera movement and the art for level 4.
The AI is now more polished and there are hardly any “idle” moments in the game. Regarding the Audio, we have new background music for level 2 and added new effects while removing redundant ones.
We have submitted a version of this game to the IGF “Independent Games Festival” to be held at the GDC in San Francisco in 2010. We are the only indie game developer from India to do so.
We also made it to the front page of DNA newspaper – One of India’s largest newspapers Front Page Last Page.
We have created a Wikipedia page where we have explained our entire game development process.
Our game “The Legend of Vraz” which is a 2D arcade adventure game based in Indian miniature painting style has been generating a lot of curiosity and we have receiving some rave feedback and reviews.
We are finally in Beta and we have made a lot of changes to the game play, AI and animations and have integrated the background music and sound effects. The prince can be controlled both with the mouse and keyboard or mouse only and keyboard only depending upon your comfort.
Take a look at our latest in-game footage from the Jungle Level and the Palace level.
Level 1 – Jungle Level
Level 3- Palace Level
A two dimensional arcade game has been so popular from a long back and grown up lot from quite early to now. There are number of developers who always looking for the two dimensional games to get innovative look to the games. Two dimensional arcade games have a wide variety of development where people love and enjoying more to play games. Many graphical user interfaces, including Mac OS, Microsoft Windows, or the X Window System, are primarily based on two dimensional graphical concepts. Two dimensional graphics are very important in the control devices like printers, sheet cutting machines, etc. It’s also used in most of earlier video and computer games. Two dimensional graphics still used for card and board games also. Typical two dimensional arcade games are especially talking about the action games which consist of a background and various animated characters. Two dimensional pc based graphics is pc based creation of digital images, mostly from two dimensional models like, two dimensional geometric models, text or digital images etc.
Two dimensional arcade games are mainly used on applications which are originally designed and developed using traditional print and drawing. For example, technical drawing, advertising, typography, cartoon creating etc. one such two dimensional arcade game creation done by Zatun named ‘The legend of vraz’, which is a two dimensional arcade foundation in Indian market. Zatun, an independent video game developer released the first Indian two dimensional arcade game ‘The Legend of Vraz’; is a action game for Windows PC with full of fun and quite excitement. It is the first Indian two dimensional arcade game created with Microsoft XNA framework developed completely in-house by Zatun. It is playable by audiences of all ages. It is one of unique game earned big market value and so popular across the world. The game is integrated with the background music and sound effects. The prince can be controlled with both mouse as well as keyboard and it is also flexible to play with mouse only or keyboard only depending upon the user comfort. It has received a so positive response and has number of fans all over the world.
The two dimensional arcade games largely replace by raster-based devices in the last few decades. The PostScript language and the X Window System protocol were familiar for developments in the two dimensional games. The painting style generates a lot of interest to the people and attracts more to play and fun. It’s the reason two dimensional arcade games are receiving good and positive feedback from its users. It’s one of best combination of paint on different scenes using layers. Two dimensional arcade game have their own applications; a two dimensional images, which is not only a real world object representation but an independent object with added semantic value. The reason 2d arcade games are more preferred and popular; because it gives more direct control of an image than 3d computer games. A 2d arcade game have a smaller description of document compare to corresponding digital image based on two dimensional computer graphics techniques. Such documents and illustration are always stored as two dimensional graphics files. The representation of two dimensional arcade games is so flexible it provides various resolutions to match with different output devices.
We started working on the animation editor in the 2nd week of January, 2009. This task was assigned to one of our programmers. He started off with learning about the animation editor from various games, online tutorials and also took reference from books of James Silva.
After gaining basic knowledge about the animation editor for a week, he went on with coding in the succeeding week. Initially, he was coding in form based application and developed the application to load sprite sheet and divide the sheet into frames which took him few days. He moved ahead by creating a class which fetched the positions of the frames.
Another class was created in which animation name, frame sequence for respective animation and FPS were its members. Following it, a binary file was created which was updated with all details of the animation.
A GUI application was created which could save all animations for a single character. He further coded for loading and running animations on XNA screen. Initially a new animation file was generated for every character but later it was changed to a single file for all characters and their all animations. This helped to increase the performance of the application.
The main issue we faced was of synchronization of FPS between the XNA screen and main window based application. Same FPS gave different output in terms of speed. Animation ran slower in preview window and faster in XNA screen which was later solved.
Finally the animation editor is ready for use in our game. After code review and other small modifications it would be totally complete, reliable and robust application which we will be able to use for our game support. We hope these changes won’t create any new major problems and would be done with as soon as possible.