2D Arcade Game

Our game “The Legend of Vraz” which is a 2D arcade adventure game based in Indian miniature painting style has been generating a lot of curiosity and we have receiving some rave feedback and reviews.

We are finally in Beta and we have made a lot of changes to the game play, AI and animations and have integrated the background music and sound effects. The prince can be controlled both with the mouse and keyboard or mouse only and keyboard only depending upon your comfort.

Take a look at our latest in-game footage from the Jungle Level and the Palace level.

Level 1 – Jungle Level

Level 3- Palace Level

A two dimensional arcade game has been so popular from a long back and grown up lot from quite early to now. There are number of developers who always looking for the two dimensional games to get innovative look to the games. Two dimensional arcade games have a wide variety of development where people love and enjoying more to play games. Many graphical user interfaces, including Mac OS, Microsoft Windows, or the X Window System, are primarily based on two dimensional graphical concepts. Two dimensional graphics are very important in the control devices like printers, sheet cutting machines, etc. It’s also used in most of earlier video and computer games. Two dimensional graphics still used for card and board games also. Typical two dimensional arcade games are especially talking about the action games which consist of a background and various animated characters. Two dimensional pc based graphics is pc based creation of digital images, mostly from two dimensional models like, two dimensional geometric models, text or digital images etc.

Two dimensional arcade games are mainly used on applications which are originally designed and developed using traditional print and drawing. For example, technical drawing, advertising, typography, cartoon creating etc. one such two dimensional arcade game creation done by Zatun named ‘The legend of vraz’, which is a two dimensional arcade foundation in Indian market. Zatun, an independent video game developer released the first Indian two dimensional arcade game ‘The Legend of Vraz’; is a action game for Windows PC with full of fun and quite excitement. It is the first Indian two dimensional arcade game created with Microsoft XNA framework developed completely in-house by Zatun. It is playable by audiences of all ages. It is one of unique game earned big market value and so popular across the world. The game is integrated with the background music and sound effects. The prince can be controlled with both mouse as well as keyboard and it is also flexible to play with mouse only or keyboard only depending upon the user comfort. It has received a so positive response and has number of fans all over the world.

The two dimensional arcade games largely replace by raster-based devices in the last few decades. The PostScript language and the X Window System protocol were familiar for developments in the two dimensional games. The painting style generates a lot of interest to the people and attracts more to play and fun. It’s the reason two dimensional arcade games are receiving good and positive feedback from its users. It’s one of best combination of paint on different scenes using layers. Two dimensional arcade game have their own applications; a two dimensional images, which is not only a real world object representation but an independent object with added semantic value. The reason 2d arcade games are more preferred and popular; because it gives more direct control of an image than 3d computer games. A 2d arcade game have a smaller description of document compare to corresponding digital image based on two dimensional computer graphics techniques. Such documents and illustration are always stored as two dimensional graphics files. The representation of two dimensional arcade games is so flexible it provides various resolutions to match with different output devices.

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In Game Collision

In Game Collision

Hi,

It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.

One of the beginning important tasks of the game was that the collision should work perfectly. The green line which you see is in fact the collision.

Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.

Our programmer worked on the collision and he has chosen a shorter method.  He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.

The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.

On a side note:

We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.

Regards,

Zatun Team.