Gameplay and interactive objects video

Hi,

We have posted our latest in-game screenshots under “Screenshots” . Please feel free to go through them.

Below is our latest video showcasing game play and interactive objects in the palace level.

If you are looking for  “The Legend of Vraz” wallpapers, you will find them under “Downloads” .We have wallpapers in various resolutions including those for Iphone.

Regards,

Team Zatun

Legend of Vraz – 2D arcade adventure game videos

Our game “Legend of Vraz” which is a 2D arcade adventure game based in Indian miniature paiting style has been generating a lot of curiosity and we have receving some rave feedbacks and reviews.

We are finally in Beta and we have made a lot of changes to the game play, AI and animations and have integrated the background music and sound effects. The prince can be controlled both with the mouse and keyboard or mouse only and keyboard only depending upon your c0mfort.

Take a look at our latest in-game footage from the Jungle Level and the Palace level.

Level 1 – Jungle Level

Level 3- Palace Level

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The Legend of Vraz – Latest in-game play footage

We are showcasing two of our latest in-game videos of our game “The Legend of Vraz”.

The first video is for level 1 – the jungle level and the second video is for level 3 – the palace level.

Level 1 – Jungle level

Level 3 – Palace level

The new in-game footage videos showcase our new Menus, GUI, the particles and the new backgrounds.

Audio will play are huge part in getting the right mood for the game so we are making an extra effort to ensure we get the right audio which suits our game.

Thanks,
Team Zatun

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Our 2D game update

Hi,

We would like to update you where we are at with our 2D game – “The Legend of Vraz”

We are working on creating the particles and menus for the game and improving the AI and the gameplay. We are also going through polishing of our art and trying to achieve a perfect balance with our levels for the entire game.

We will be posting our final game play videos with the works next month.

Regards,

Team Zatun

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Gameplay and AI update

Hi,

As promised, we are releasing 2 new videos of our XNA game.

Video1: level 3  game play with AI and Interactive objects and collectibles

The video showcases level 3  gameplay with enemy AI (Artificial Intelligence), Interactive objects and real time prince interactions and updated art.

Video2: Interactive objects in-game footage

A video showcasing a couple of interactive objects in game. The health has been disabled just for the video.

Thanks,

Team Zatun

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Our Casual XNA game Level1

Hi,

It’s been almost 2 months and we haven’t updated any new stuff on our blog.  To make it up to you, we are uploading the latest video of our level 1.1 complete with all the art, water and animations.

Thanks,

Zatun Team

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XNA game – June Update

Hi,

I hope everyone is doing well.

We have finally started adding collectibles like coins, health, enemies, interactive objects, etc in the level.

The moving platform issues are now solved and they work perfectly. We even have a few surprises on the moving platforms.

All character animations are now approved and they look really cute and match well with the game.  The AI algorithm is ready and now only has to be implemented in the game.  We are still working on the interactive objects (there are tons of them in the game) and getting them ready to work seamlessly. The game GUI concepts look promising and we are trying to make them stand out from any game you have previously seen.

Vraz - The prince

Vraz - The prince

Vazier with plane

Vizier with plane

Sadhu

Sadhu

Mani

Mani

We have uploaded some new screenshots of our game so please feel free to check them out.  I know a lot of you are waiting for our first playable demo and I really appreciate your support.  We are working on the playable demo and can assure you it will be out soon.

First impression counts a lot and we know that. Our team is working hard to make sure that we can give you a game you would love to play for hours on end.

Thanks again,

Abhinav Chokhavatia

Team Zatun

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Level 1.1 PC casual game walkthrough

Hi,

I hope everyone is doing well. We are enjoying the nice bright sunshine here while working our game.

Art wise, the level design for the remaining levels should be over within this month. The lighting for the characters is complete as well.

On the programming end, we are still working on the AI (Artificial Intelligence) . The horizontal and the vertical moving platforms have been implemented in the game but they are not functioning as required. The collision algorithm is working but again there is a bit of issues. In short, a lot of tasks have been completed still it seems a lot more needs to be done. I am hopeful that all these issues will be sorted out without taking up too much of our time.

Below is the video of our Stage 1 with the blinking and the moving platforms.

We are looking for an experienced  XNA programmer to join the team (on-site) so if anyone is interested or knows anyone who is interested can apply at: jobs@zatun.com

Team Zatun

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2D Game Art

2D Game Art

Today I would like to share regarding the game art. How did we come up with this game idea and game art for the platformer style?

India has a long tradition of Miniature paintings (since the 12th or 13th Century AD). Various cultures which were in India and those which came to India added their own style to the depth of miniature paintings. Therefore it is not surprising to find paintings in various styles like Rajasthani, Madhubani, Mughal, Mysore, Tanjore, Pichoi and Bengal paintings. You can know more about the styles on this Wikipedia page.

When we first started the game, we wanted to make a game based on the miniature paintings. But once we had a look at miniature paintings, it was really hard to figure out which style we wanted to follow. After spending a month or two searching for references on Google, we could not come up with a single style that we liked. We even visited local museums and found actual miniature paintings which were over 400 years old. They were really beautiful to look at but to create something similar might take us another 100 years.

We even browsed through various books but still could not pick up a style. Then we came up with a book from a very prominent artist who had adopted his own unique style taken the various styles found the miniature paintings. He mostly worked on large and small canvases and murals and his style was very unique yet it was a reflection of the major miniature painting styles.

Once we had this book, it served as a major reference point and a guiding light on the path we were to undertake.

Below are some of the very early concepts of the game.

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XNA in game collision detection and testing

XNA in game collision detection

Hi,

It’s been almost 2 weeks since our last post and there has been a flurry of activity here at Zatun.

One of the beginning important tasks of the game was that the collision should work perfectly.The green line which you see is in fact the collision.

Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.

Our programmer worked on the collision and he has chosen a shorter method.  He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.

The interactive object you may be having seen in this game video is a platform is continuously going up and down. How did we do this? It’s a company’s big secret.

On a side note:

We tested the collision on the other levels today and the game does look beautiful. Wait for a week or two and you will see our new video with Character interaction, AI (artificial intelligence) and interactive objects.

Regards,

Zatun team.

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